From: | Steve Hargreaves |
Date: | 23 Sep 2001 at 22:45:36 |
Subject: | MUI Image remapping |
Hi there,
I use an Imagebutton in one of my apps. The ILBM data for the image is
IncBin'd into my program, decoded to a bitmap, and grabbed as a shape. It's
fine here, but the palette isn't automatically remapped on other screens.
I've tried using both ObtainBestPenA_ and BDGfx.lib, both of which fail to
correctly remap the palette on 128 col AGA screens.
I tried creating a bitmap using the Bitmap.mui class and remapping using MUI
routines, then creating my own image button using MUINewObject with a
pointer to the remapped MUI Object holding the new image data, but this
screws up my button size (It seems to respect 8 bit boundaries).
So:- Is there a way to copy MUI Object data back to a blitz bitmap after
remapping so that I can grab the new, remapped image as a blitz shape, or:-
Is there anyway to use Newicon.library to grab the image from an icon,
mapped appropriately, into a blitz shape. or:-
Is there any other reliable way get a shape mapped to the current screens
palette before it's displayed. And:-
Why do both other routines fail on the 128 col screen. Is this an AGA bug?
All the best
Steve
Author of:- GHelp, Blitzdock, Placemouse, WBCycle, Amiga Draughts and
ScalosEject.
Rare as is true love, true friendship is rarer.
-- La Fontaine
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